Aaron Berger
— literally all the best and worst times I’ve ever had in a Vampire the Masquerade game can be directly linked to how well my understanding of the metaplot and premise matches the GM’s.

This only came out as I began to identify the assumptions of the different game lines — if my GM is secretly a big Mage fan and I happen to design my vampire to explore issues of enlightenment and consensus, it will rock. If I’m looking at the human/technological themes in Hunters or Orpheus and the GM thinks it’s all about the politics of elder vampires? Disaster in the making.

Most D&Dish games have very weak premises written in, and that can leave a big blank. Storyteller games, especially the older ones, tend to have a surfeit of competing premises and that can lead to confusion and disagreement.