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Forbidden Lands: Cultural Context - The Indie Game Reading Club
A couple things have been nagging me about Forbidden Lands since our first session. They are entirely tied up with the fiction, not the procedures. First: the creators went through a lot of trouble to design a multi-faceted, robust, living setting. It’s like a mini-Glorantha in some ways. There are detailed demographic breakdowns on the map,… Continue reading Forbidden Lands: Cultural Context →
Paul Beakley