I used to keep up with the latest in story games, but I haven’t the last couple years. Now I’m making a game for my group and I’m liking it enough to think about going further. It is NOT PbtA, but after reading this I’m still feeling like I’ll be that guy that puts out the fantasy heartbreaker that he thinks is going to revolutionize gaming and beat D&D and that everyone laughs at. I’ll be like, “Vincent Baker and Luke Crane ain’t got nothin’ on my game!” And everyone will be like, “The Ottawa collective made something like that last year – only way better.” And then I’ll say, “Where the fuck is Ottawa?!?”

Actually, that sounds fun. I’ll just go full tilt and claim that my game is the newest, originalist thing since Fiasco and you be a damn fool if you don’t play it. Tell Morningstar I’m comin’ for the crown! (In a few years when I finish the game, know what I’m saying?)

I’d like to think you can make a better game if you aren’t paying attention to everything and you’re just making your game the best it can be. But do we see that happen? I think it is hard in RPG or board games to make something really good without being fairly current so your game doesn’t feel dated.