Fraser Simons True. It’s also, I think, partially that a lot of the major genres are covered now, so if you’re gonna make “another” PBTA game in a genre, you’re either thinking (1) what do I want to say about the genre that’s different than Game X? or (2) how can I deal with certain parts of the genre in a better / more interesting way than Game X, which has some known weaknesses now? But sometimes it’s just random, based on what stuff people have been developing, like how we’re going to get 4-5 thief TRPGs this year (Blades in the Dark, Project: Dark, Dusk City Outlaws, etc.).