On a designer level I’m definitely sensing a pressure building. I understand the existential dread because it really does feel like a foot race sometimes and one that I lose fairly often. On the other hand as a whole I feel like we’re moving towards particularly focused games later that will probably stave off the bubble burst for at least a little while longer. I’m not particularly sure what a bubble burst in this market is going look like though.

On a consumer level this is actually the first time in like a year where I don’t think I have more than a single kickstarter outstanding besides waiting for a couple of physical copies to ship or arrive like Blades and Veil. That’s for a couple reasons like spreading kickstarters throughout the household with way more games that my partner was interested in having for herself and tight budget during novembergeddon but it’s still the first time that has happened in basically ever since most my leisure bucks have been pretty heavily invested in Kickstarter since the ransom model days.