Dream Askew was a big deal for me. It wasn’t the first GMless game I’d played, but it was the first one that I found satisfying. Each player has one aspect of the setting that they’re responsible for. Certain setting elements are off-limits to certain playbooks, so the gang leader can’t be responsible for rival gangs, for instance. The diceless mechanics are great too. Each character has a set of “moves” they can do for free, some that cost a token, and some that earn a token. It really helps drive particular types of play, the way it seems like Fate was intended to. Good stuff.