Paul Beakley Maybe! I guess I’d argue that some are more about reveling than others. E.g., I can see a GURPS player prioritizing the tweaking over the genre. “How do I accurately simulate a giant, telekinetic beetle?”
(This is also why I think Fate attracted a lot of people who’d normally play something like GURPS, because it does mostly the same thing, but lets them bypass the tweaking and get right to the genre.)