Now that I’ve got a page layout program I can work with (no starting this argument here! STFU!) I’m finally having to reconcile myself to the fact that my Secret Project is too damn big.
Too many rules.
The moves are too cumbersome.
Too many things to keep in your head at once.
Too much too much too much.
I’ve got enough design work jammed into this thing for probably five games. And then I’ve got a 8.5×14 sheet in front of me, physical paper mind you, thinking that little extra space might help store all the information (and folks were more than happy to buy legal paper for years before AW2E), but…no. Not even close.
Probably the most elaborate I’ve seen is Space Wurm vs Moonicorn, which is two sheets/four pages (standard) and might be maybe too much for some people. I’m not sure I’d want to put something out more elaborate than that. All the Magpie games (Urban Shadows, Epyllion, Masks) land at a solid two pages, with some nice layout to pad things out. The Veil is very tight, tiny type, maybe the densest layout.
I have no idea why it didn’t occur to me until right now to really take form factor into account. One of the killer apps of the biggest PbtA games is that everything a player needs is on their character sheet plus outside references. Apocalypse World kind of raised the bar with, what, 4 reference sheets for players?
This is what I get for putting my nose into Scrivener and not coming up for air for literally years. Maybe I can build four more games out of whatever I core out of it.