I for one enjoy these write-ups; even if you’ve plumbed the system to its depths, it’s still really interesting to see a concise AP-ish sort of thing that relates what happens in the narrative to the mechanics.

I’m really interested in the personality mechanics, they seem like BW emotional attributes but with a way more aggressive pacing, as appropriate for the generational thing.

My guess is that the mechanical support is important for helping push a rate of character change that otherwise might not occur in players used to ‘playing out the day’ (or perhaps just ‘the week’).