Interesting. I had always thought of TOR as having the kind of “know the difficulty before you roll” negotiation that your player seems to have been engaging, but I’m not sure if that’s just because of baggage I have from similar games. Like the idea of a player saying “I want to look around for tracks” and me saying “hm, tricky in this terrain but not impossible. TN 16, or you can use a trait” and then the player deciding whether or not it was worth the roll, that seems very natural to me. Obviously it’s a little different in the context of an Encounter because of the Tolerance rules, but it still feels like I would have come down that way.