I think a good chunk of Urban Shadows is written with the explicit intention of making our design intent known. I think we were maybe a little coy about Corruption, but it’s pretty obvious. 

I think part of this is also a function of product design. We were lucky with US to be pitching a low cost book; the book doubled in size (to address these issues) without our production costs doubling. That’s not possible with a game like Masks where it’s already full color and packed with illustrations.