I like mystery solving, and I like time travel. What I’ve realized from using time travel in games is that I don’t want tightly wound time mysteries, and I don’t want meet some historical figure stories. Go back and solve a crime before it happens, or before clues are spoiled, is fun. Meeting historical figures is fun in shows like Timeless, but gets old really fast in RPG gaming for some reason.
I realized what I really want is to see what characters do when they know stuff about their own futures, or if they get a second chance at something. That’s the fun. Playing with knowledge and decisions. Traverser uses parallel quantum realities to create these kinds of stories. People meet alternate versions of people they know, or adult versions of people who died young, or find themselves in relationships and have to work it through. They know things about other people, actions they took in other realities, and how does that affect interactions and decisions in the current one?