Rob Alexander maybe! But for context, what Benoît FELTEN describes above maps to what we saw as well. Everyone’s such a colossal fuckup that they’re praying all the time and it’s not an interesting decision or statement. The decision to not pray just goes away entirely once the GM’s pool gets big, probably more than 6 or so. That’d trigger two “bad” outcomes, like succumbing to your personal problem plus gain a mania.

The fact that the worst outcomes, as far as I’m concerned, are also “now you lose control over your character” results probably is a big reason I found invoking them so distasteful.

It could be as easy as rejiggering the DP spends so they give you more interesting outcomes. Like Jason Corley’s thing about being suddenly broke.