Jason Corley seriously, this feels like a missed opportunity to align the two influences. If the spaceship crew / middle-eastern fairy tale genres have taught us anything it’s that the actual numbers aren’t what matters, it’s whether, at that moment, you’re lush with treasure and looking to blow it, desperately need cash to make it to tomorrow, or are doing just fine thank you and soon to be one of the other two things.
If that’s the source material you want to emulate, this game forcing the GM to try to engineer that in the economy seems like way too much overhead without guiding you to those states. Maybe some time pressure on paying off your ship would have helped. As a big number, it’s distant and abstract.