Apocalypse World games are thuddingly traditional.

What feels like sadism to the GM is often delightful to players, I have discovered. The wrongness of what you’re doing as the GM is magnified in your own mind. The shit you dump on them is what players end up thinking about and enthusing about between sessions. Although I’m not convinced “you drop your gun” or “your obsession rears its head” is a misfortune of that sort, so that particular list might not be a good one.

I absolutely agree Coriolis’ money system is a huge misstep. Honestly they should have looked to the 1001 Nights source material, where fortunes appear and disappear more or less instantaneously, and ultimately are not really relevant to the virtue or evil of the characters.