Paul: That makes some sense, yeah. And it has utility, in terms of divvying up games by content.

I think I’m usually chasing a different kind of utility… I think, like, in-character stance primary? Most usefully thought about as a roleplaying game. Authorial stance primary? Most usefully thought about as a story (or story-making; I wouldn’t blink there) game. Player stance primary? Subdivide by player activity as tactical game, management game, adventure game, etc.

So D+D is sometimes best framed in my brainmeat as an adventure game, sometimes as a roleplaying game, rarely as a story-game, depending on what I want to think about IN it.

That might be a whole other thread, though; seems related but tangential to this one.