Brand Robins yeah, I feel like it’ll be something someday. But right now it’s mostly the daily (!) anxiety and perfectionism that’s wearing me out. I had intended to have something playable for a thing in March, roll it out heavy in April, recruit outside playtesters in May, etc. I need to get real about my capacity to make any of that happen.

Adam D no I do not. The ideas are inextricably entwined. The problem is that the package deal is so weird and hard to elevator-pitch that I find myself getting tied into knots. I can’t point at a book or movie and say “it’s like this.” I can’t reliably count on a civilian’s casual grasp of the Matter of Britain to “get” the allegory. It’s evolved into something too weird and personal.

J. Walton yeahhhh, that’s my next mini-goal. Still need to get the materials pulled together and visually interesting. Which is why a total walk-away is appealing, because anything more than that is still quite a lot of work ahead of me. I’m perfectly aware of the utter lack of interest in any game material that isn’t presentable and attractive. It’s a nontrivial obstacle.