So here’s where I’m skeptical, and almost certainly wrong: Whenever I hear someone say that thus-and-such doesn’t matter, that sounds to me like it probably doesn’t even need to be in there.

I think I need to swing back through what XP actions actually look like. I suspect they’re way less plot-relevant than I’m thinking they are. I mean the game isn’t plot-driven or conflict-driven so that’s probably where my stumbling blocks are.

In practice, are Quests entirely the purview of the GM or does the player suggest beats as well? Collaborative or a GM carrot thing?