For me, the label means the game designer used that from the bag ot typical game design ingredients you and other listed. It also means that the designer is interested in a way or another by the self-gathered pack of PbTA game, which is some kind of taste indication.

My main expectations:
* well defined, focused genre
* fictional triggers for moves
* a certain way of writing rules (agenda, principle, moves, conversation)
* low prep for the MC, no prep for players, maybe rules for prep
* no specific world, but world ingredients + color, in-game worldbuilding, often left to the table to figure out how to do that.
* focus on PC and relationships
* probably leaving out important things, not a good game for first time player
* wonder of how relationships and xp will be ‘solved’ this time

It doesn’t mean that I will see it as true to AW or to what I deem core to AW design.