As a consumer, I view PBTA games by Vincent as often fundamentally different from PBTA games by just about anyone else. When Vincent puts PBTA on Murderous Ghosts or Sundered Land or Firebrands, it seems like he’s actively trying to expand “what counts as PBTA” by subverting people’s expectations of what PBTA means (often very intentionally, I suspect). When I see it on most other games, I tend to make assumptions more like the ones you list above: that folks are going to stick pretty close to what other non-Vincent PBTA games do, and that major deviations are more likely to be unintentional reconfigurations (based on varied interpretations/experiences of how these games work) rather that super-intentional design choices to rework PBTA hallmarks. There are definitely exceptions to this and games that defy these assumptions, but that’s what my expectations are.