Curious about matters of etiquette and propriety <- yeah, this. So, here's a thing, we didn't use an X-card in that game, nor does it have any procedural structure for making an overt signal to the other players about your emotional state. I guess you could use cards to take narration away from someone else if they're going too hard, or something like that. But any/all navigation of emotional state was social. And, like, I've played a couple games now with Jason Corley , and remember feeling like he was in a pretty strong directorial stance and setting up other characters, I think (like I was); I know Eric Mersmann pretty well and he seemed, I dunno, "midrange" maybe? Making strong character choices, maybe not 100% invested. I haven’t played with you or Ara Kooser before, so I didn’t have a gauge, just tossing stuff out there that I thought was interesting and pushing the narrative along.

If there was more overt signaling, could we have aligned our investment/bleed/whatever more closely? Should (say) Jason and I been checking in more? Would that have even mattered? I think the game telegraphs the potential for bleed strongly enough that it was on the table as a possibility.

Just thinking out loud here!