Matt Wilson they worked well when I remembered to use them. It’s a major departure from AW and, really, most modern rpgs.
I feel like the game would have been less brutal if I had been able to bleed off partial hits into making fewer ticks, or adding new clocks.
Further, I’m not really sure what they accomplish other than to give me a way to delay consequences. I’m not sold but I want to use them better next session.