Right, okay, I dig that Mythender does that. I think my problem is that the time/social footprint of RPGs is already so big, you know? Like, this tutorial we’re doing isn’t our thing, we’re just learning how to do our thing.
I kind of have a similar grievance with board games that are so elaborate that you need to play through tutorials just to learn them. Like how nearly all the games by Vlaada Chvaitl are. He’s my favoritest designer but his shit is so hard that you have to play tutorials for hours before you’re “really playing.” And if you don’t practice now and again, you forget everything and have to start over.
This didn’t used to be a problem for me. Hm. Damned middle age and my ever-shrinking window of wasteable time.