I dig Masks’ spend Influence to deal a Condition to someone, thing. You get Influence via a few moves, or just through the fiction or at the end of a session or whatever. Later on, you can spend that Influence to just straight up make someone feel like shit, or feel helpless, or feel angry, or whatever — just stab them right in the heart because they care what you think.

Its more traditional manipulate move is Provoke, which is actually built more like go Aggro. You say what you say, and also the reaction you want (which allows for Spider-man style heckling to make someone do something stupid, for example), and as long as the target cares about your words, you roll.

Versus NPCs, Depending on the roll, they’ll do what you want or: mess up and give you an opportunity, give you a bonus, or give you Influence over them.

Versus PCs, they can agree and add Team (the superhero team up bonus currency) to the table, or refuse and suffer an emotional condition.