I find it interesting that people are saying that AW and DW’s moves are bad at letting you know things. I would argue that is because they are not games about knowing things. AW is a game about survival. Every move in the game is geared toward survival. DW is game about getting loot and shiny things, primarily. Every move in the game is not geared toward that, which is why you could argue that it is a “bad hack”. But neither game is about knowing things. If you wanted to make an investigational game with PbtA, you would need completely different moves, not just reskins of read a sitch or spout lore.