Great example. I know you didn’t ask for intent but it does feel to me like a classic BW switcheroo of task and intent. I want to protect Mice, I do it by running across the battlefield. Dice come up bad, you fulfill your task but fail to meet your intent. You make it across the the battlefield but Mice doesn’t need your protection, in fact she has a pistol trained on you as you come around the corner and opens fire.

Defy danger can feel unwieldy in the beginning so to hit a point where you know exactly what to do when that 7 comes up does seem pretty magical. Would you say your prep work placed a question of how are these two going to split in your head, and when the 7 came up you knew your answer?

I find it interesting that you value 7-9s over 6s. I like to use 6’s to make moves, introduce new threats or complicate their lives in general. But I have also received confused feedback when it feels like the 7-9’s hurts worse than the 6’s. With act under fire moves you got an alibi because nothing is really written in stone and the players don’t know whats going to happen. but on more explicit moves they see what a 7-9 looks like and can feel toyed with when 6 or lower doesn’t hit as hard. I’m specifically thinking about The Sprawl where the 7-9 result on mix it up is pretty brutal. So when a 6 comes up I jump on the chance to not sucker punch them as much as twist the knife with complication. Still to some players it felt like a lighter consequence than a 7-9 and cause confusion about how the game worked exactly. No real answer or conclusion. Just rambling thoughts about expectations from dice rolls, and how it can be interesting when the 7-9 are the more dramatic result.