Also Paul Beakley, I’ve been thinking about the ‘feels’ issue too, and despite not encountering it myself, I think you’ve hit on an epiphany with the threat paradigm.
Scarcities are no more. Just resources to have or have not with the implied threat of such.
I LOVE the fundamental scarcity of 1E – those verbal cues are so damn feely. They really engaged with me at an emotional level as an MC as I asked whose scarcity threatened the PC’s. Now its just a by product of the threat types.
That said I think the ‘pushing’ advice for certain Player Moves replaces the fundamental scarcity ‘feels’, particularly with reading a sitch, reading a person and opening your brain.