So, one thing with AW is, there are going to be feels – but they develop slowly. Vincent’s word in AW1 was that the game takes around 6 sessions to actually reach full speed.

Other PBTAs address “feels” directly, whereas with AW, in my experience, they’re an emergent element. A few sessions in you’ll have situations that are truly escalating, presenting characters with both very hard choices and opportunities to change things radically. And, by the book, characters will be involved in these situations, in these groups and with these NPCs in different, asymmetrical ways, but also have to cooperate and trust each other on some things at least. So when the chips are down and you’re making the hard choice, and changing things for good, suddenly all this sticky mess bubbles up, and there’s the feels.

Again,this is largely my experience, I’m not sure.