First, love your clickbait title. Second, I got to play AW for the first time earlier this month (only PbtA or PbtA-adjacent before that was Blades in the Dark).

I can’t speak to the lack of feels, but I totally agree with how fast it setup and went. We got from barely any concept to in deep shit in 3 hours.

I am still agog at the moves and how nicely they work. I was a player and was jealous of the GM, because it seemed like all Gary had to do was to put narrative meat on the bones that were provided. In Blades, the GM still has to come up with the specific consequences and complications, the costs of failure, and so on. There are a lot of moves in AW but they provide so much direction that running the game seemed to skip a lot of unnecessary creative fatigue?