A Decade of Indie Roleplaying: 2017

Hello hello! It’s another week of lockdown here at IGRC World Headquarters. I’ve been homeschooling my daughter, wife’s working from home like most everyone I know. Oh and I finally subscribed to Zoom! So I’ll be looking for opportunities to play online that fit with my full-time dad schedule.

On to the series. Almost done. If you want to go backward, the 2016 edition is here.

The Series

2010 | 2011| 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019

Inheritance

The larp(ish) masterwork of bloody Viking melodrama.

Oh…you thought you could buy this thing? Oh no. Try eBay, maybe?

2017: Inheritance

My most important game of 2017 was Luke Crane’s larp, Inheritance. It is mechanically dense relative to many larps out there, but for me it was just about perfect as an introduction to the form.

The bag is filled with violence and wonder.

I’ve facilitated Inheritance many times now, and finally got to play in 2019 at NewMexicon. It plays out different every time! It’s built on the barest Burning Wheel framework, with each character trying to hit Beliefs as hard as they can. In practice, you find a Belief you like and the game organically emerges from each player’s interpretive decisions. I’ll still run or play this any time I can.

2017 Runners-up

Honestly, I’m not sure what happened in 2017. I don’t have any runners-up for “most important” game to me this year. I think I was running King Arthur Pendragon for a chunk of the year. Lots of good games came out this year:

But I haven’t played any of them. Too many games, not enough years.

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