Paul Czege That’s a great and very interesting story! I’ve heard John Harper tell one that’s very similar but with a different lesson at the end. I’m paraphrasing but it goes kinda like: if you create a binder of pre-planned stuff that your players don’t want to engage with, toss that binder and then build something together that you can all get excited about. Investment is partially a choice, sure, but it’s easier if you’ve chosen a premise that everybody’s willing to get behind. I think you can either do that by selectively playing with folks who are excited about the same things or by building consensus around the kind of gaming experiences you want to have, yeah?