I should note my drifts to the RAW:
* I let them spend Awesome after rolls.
* Fails are complications or token loss (“damage”), kind of Mouse Guard style. (I’m sorely tempted to add a condition track but maybe not for a couple years.)
* Spending money gets a free Fun token, and I pour one out for my poor lefty socialist principles every time. But if I don’t, the kid refuses to spend money otherwise. Can’t see the value in the gear (mostly because her reading is a WIP).