I gave the game to my 4,6 year old for Xmas, and at first he didn’t even look at it, just playing with his LEGOs. But after a few days he pulled it out and wanted to play. We played “Lost in Dragonsnot Falls” and he loved it! Major dad moment there. (by the way Adam Schwaninger​, that is a cool drawing of Dragonsnot Falls!)

He doesn’t read yet and only speaks a few words of English (we’re Austrian). But he loves the pictures and the tokens and throwing the dice around, and he’s already inventing quests and magic items and “levels” we need to explore together.

He loves the map, and when he chooses a place there to explore, I go read the story prompts there and present him with a problem. This way we’ve been to the Boom Labs and the Ghoul School.

About the system: My son has zero interest in mechanics, and he always tries to re-roll until he gets the right number. I haven’t even tried to play with the rules as written yet because I don’t feel the classic “roll the number, and if you fail, nothing happens” makes failure interesting.

And if you have one interesting option and one boring one, why would a kid accept failure? So we’re using the tokens to pay for success, and since the characters have different strengths, different characters go for different challenges.

I’m interested how you and your kids engage with the mechanics and I’d really love to discuss our kids’ adventures more with all of you as they discover roleplaying.

Thank you for a great entry game, Shanna Germain​!