And the Basic Box for Force now. There are some goofy parts but I love that you can effectively roll a Natural 20 and Natural 1 at the same time (in D&D terms).
You can even have the players roll all the dice, which I thought you couldn’t do.
The only thing I don’t like is that combat is super traditional in a 90s, whomever goes first has a huge advantage with negative consequences piling up, but then you still just go back and forth, turn by turn. It also has the same issue as Apocalypse World where players keep rolling 7-9 on Act Under Fire, leaving the GM to keep coming up with interesting options… except in Star Wars it is this many times worse. In some cases there are useful lists of options to choose from but it can get out of hand quick. But this can also mainly be my inexperience here.