True…but is there really a) anyone out there who is going to run a SW campaign for years to appreciate such a long power curve; and b) who isn’t already going to do it using WEG d6?

I’m dubious. So dubious that it strikes be as a huge fundamental product line management mistake to cater to a demographic that doesn’t actually exist.

An even bigger mistake is that they know that demographic doesn’t actually exist…which is why they’re churning out splats by the dozen. No game group needs 57 races and 140 skill trees if they’re just going to be playing the same 5 characters for years.

Better: realize that your target audience is going to be playing 3-5 session mini-campaigns topping out at 10 tops. Design the game around that, allowing a single group to pick up and play a ton of little story arcs of different characters involved in different parts of the rebellion.