We spend a lot of time talking about how rules work in rpgs. So let's think a bit on why we use rules at all.
The healing power of children’s laughter is undisputed. I was reminded of this on a recent opportunity to escape my quarantine, since coronavirus shut down cities across the United States. I went to the beach and was moved to tears by my friend’s willingness to touch me, and because of the intensity of joy radiating… Continue reading Guest Column: The Healing Power of Playing Make Believe
My buddy Jay and I were speculating (well, dishing, complaining, bemoaning) on the Slack today about what it is that leads a player to be a lone wolf at the table. I'm not even sure this is an "indie" or storygame topic so much as a fact of life at many tables. Without even a… Continue reading A very short post about lone wolves
Last Tuesday we played our fourth session of Forbidden Lands. My heart was -- is -- so heavy. But on we played. Last week I decided to go all-in on FL's procedural generation and ditch everything attached to the Raven's Purge campaign. It eliminates my prep time and lets me discover the world alongside the players. That real-time discovery… Continue reading Fiddling While Rome Burns or Drawing the Magic Circle Anew (probably both: Forbidden Lands session 4)