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The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

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Category: Philosophy

This is as close as I’m ever gonna get to “theory” talk on the blog.

Minimum Viable Game: Not The End and Others

April 28, 2022April 29, 2022 Paul Beakley4 Comments

How little game can you get away with and still have an RPG session? And what will you learn when you play?

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Posted in Actual Play, Indie Game Reading Club, Philosophy, ReviewsTagged Actual Play, Archipelago, Fate, GURPS, Hero, Knights of the Round, Not The End, Philosophy, Primetime Adventures

I Have Seen the Future and It Works: Running Classic Traveller on Roll20

July 26, 2021July 26, 2021 Bill WhiteLeave a comment

RPG scholar, author and designer Bill White talks about how running games online isn't just a convenience, but an entirely new form of play.

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Posted in Indie Game Reading Club, Philosophy, TechniqueTagged Guest, Online, Traveller

1000 Months

June 9, 2021June 7, 2021 Paul Beakley4 Comments

How much time do you think you have to game? Maybe less than you think.

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Posted in Indie Game Reading Club, PhilosophyTagged Philosophy

The Many Utilities of Rules

April 12, 2021April 14, 2021 Paul Beakley5 Comments

We spend a lot of time talking about how rules work in rpgs. So let's think a bit on why we use rules at all.

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Posted in Indie Game Reading Club, PhilosophyTagged Blades in the Dark, Burning Empires, For The Queen, Impulse Drive, King Arthur Pendragon, Night Witches, PbtA, Philosophy

When the World Is Dark…

December 16, 2020April 14, 2021 Sarah DoomLeave a comment

Guest writer Sarah Doom shares why her passion for horror gaming is seeing her through the real horrors of 2020 and beyond.

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Posted in Culture, Indie Game Reading Club, PhilosophyTagged Bluebeard's Bride, Culture, Guest, Kult, Philosophy, Velvet Glove

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