Paolo Greco it’s far from an useless gimmick.

It makes really easy to keep track of worker placements. It could have been easily done with straight tracks and a rules to move a worker twice when a player uses their ability, but I’ve seen this little gimmick both invite and facilitate understanding the mechanics for new players.

Adding an easily visible and causal relation between turns and tracks it frees so much mental space, for those not used to gaming abstraction…