High Frontier does something similar, in that you can buy/sell/trade ultra tech fabrications and, really, anything else you want. You can trade your faction bonuses if you want. Everything is fungible. And while everyone is chasing futures scenarios, they’re pretty radically different.
So you are chasing VPs, but the futures VPs are so big they’re hard (but not impossible) to ignore. There are scenarios under which you could win on ventures and…I’ve forgotten, but other qualifying events, rather than futures.
There’s probably something psychic about these games as well, in that they’re so fucking demanding that a nontrivial goal is the accomplishment itself. Over been thinking about that a lot related to ramping up for Torchbearer.