I adore Mage Knight but the goal is still to kill monsters in cities. There are asymmetrical solutions but the problems are strictly symmetrical.

Vast is a good attempt but there’s no breathing room for coordination and alliances. It’s a very small decision space.

My past few months’ obsession with High Frontier has reawakened my passion for asymmetrical play with emergent narrative inside of huge decision spaces. It’s hardly ever been accomplished and the learning curve is always necessarily brutal.