I think that might be a really good match. The Imperial player really does carry a lot of the procedural weight, and can be responsible for explaining and adjudication. That leaves the rebel player moving a couple heroes around (if it’s a 1on1 game, you still field two heroes).

EDIT: on the player side you need to count and evaluate four or five symbols on dice, and have fair reading comprehension. You can spend one kind of resource on your character’s abilities, and another kind (generated by dice results) for gear abilities.