Christopher Weeks they’re pretty different, other than how you hunt on “biome cards.” Neanderthal feels like there are far more ways to chase victory because you earn victory points in so many different ways. In Greenland you’re either scoring trophies (if you’re polytheistic) or resources and missionaries (if you’re monotheistic). Otherwise it’s a pretty flat accounting of living hunters at the end of the game.

Now within that narrower scoring thing, we found a lot of opportunities to really interact hard with each other. When I was about to convert his Tunit to Christianity, he went all-out to hire shamans to chase out my missionary, and married one of my daughters to bump up his roll to do that. It was a neat sequence of events. Later, he’d chase me off the ice when I was out trying to get blubber because that was the weak link in my economy.

I’ve only played Neanderthal 3 or 4 times but I don’t remember there being that much interaction. It’s a much more complicated game, though, so maybe if I knew it better I’d have a better idea of how to get up into my opponents’ business.