Jesse Coombs there’s some amazing tech in this that feels like it’s emerging from the same zip code as the really good freeforms, actually. Here’s what jumps out at me:
* The handler comes up with a single word and a number that indicates how many clues can be sussed out from that word. So clues accumulate and you can apply that knowledge on future turns.
* Your opponent’s clues are just as important as your own.
* Both teams are trying to avoid each other’s spies but also especially the Assassin, which makes you lose instantly. So that’s super-interesting to watch happen.
Basically it’s that accumulated knowledge thing that is so killer. And then the game’s over in 10 minutes and you can flush it. I can’t tell you what a relief that is: I’ve got room for maybe a dozen games in my head, in detail.