Board game aggravation, or maybe just human aggravation: the player who gets defensive and prickly when you remind…

Board game aggravation, or maybe just human aggravation: the player who gets defensive and prickly when you remind them of rules or options, then begs and whines for a do-over when they forget the rules or options.

Expected when the player is a kindergartener, not when they’re a grown ass adult.

7 thoughts on “Board game aggravation, or maybe just human aggravation: the player who gets defensive and prickly when you remind…”

  1. Sounds like a people issue not a game issue. Though could be a potential issue with the game design if it’s so convoluted that the rules are difficult to parse.

  2. It’s still a people issue. These are the same kinds of problems I deal with at work. I mean how many times should I have to tell someone how to use CTRL+C & CTRL+V. I shouldn’t have to train someone how to use google to search for something. I’m not the google dept.

    They fall back on all sorts of bullshit excuses, but ultimately it’s because they are so caught up in their own shit they don’t feel it’s necessary to pay attention.

  3. Yes. Though, I can have some sympathy for it as there’s often shame reactions involved, both on input and output, which makes it difficult for a lot of folks to move through.

    It’s one of the reasons why — ironically? — I play RPGs at cons and not boardgames. Because RPGs, while full of issues, are issues I mostly know how to address, even with strangers. Where boardgames… man. People get downright ass insane over boardgames with strangers.

  4. I agree, let’s all try to act like adults. I’d have to say my least favorite type to play with is a person who tells me how to make my move! I’m often seeing the game play one or two turns ahead and planning strategy, so I don’t appreciate having an obnoxious control freak ruin my fun by telling me what move I should make.

Leave a Reply