I don’t play worker placement games enough to get into the proper headspace for them. I’ve only ever played Agricola on iOS, and the notion of acquiring a starving card for my family at any point is suuuuper stressful to me. And I just can’t plan them out. You have to figure out your end state in advance and several of the steps leading up to it, I suppose. I’m more of a fly by the seat of my pants player – or rather someone who over simplifies the end state to “win condition” and looks at only the current condition versus that. (I need animals, so I’m just going to get animals right now.)
I’m a little better at Lords of Waterdeep, but that is simpler. Here are things that get you points. You always see your points versus potential points and no negatives (without the expansion). Easier for me to make micro plans, I suppose.